Virtual reality for education: learn about the future of immersive

Virtual reality for education: learn about the future of immersive

Virtual Reality for Education: Learn about the future of immersive classroom learning

Virtual Reality for Education – PC : My Result Plus

A virtual reality, VR device is used to create simulated 3D and immersive experiences through which the user gets a real understanding from the virtual environment. Primarily, VR can be experienced using two of the five human senses—sound and sight. Through the use of virtual reality, the user can easily explore 360 ​​degree places and places. Unlike traditional interfaces, the user can use the VR device for an immersive experience.

In recent times, many educational institutions are adopting VR technology to enhance the learning experience of the students. The VR device can be used by any student to explore the Great Barrier Reef, Australia without leaving the comfort of the classroom. A student can enter a leaf to observe the process of photosynthesis. The device enables immersive classroom learning that can enhance a student’s learning memory. Educators can monitor VR to inspire and engage students in a powerful and unique way. How virtual reality can contribute to the learning process:

  • VR encourages creative and critical thinking.
  • VR has the potential to awaken the imagination.
  • VR fosters interaction with peers in education.
  • VR gives realistic experience.
  • VR provides memorable learning experiences for a long time.

According to a United States-based official report, a total of 18% of educational institutions in the US had deployed a VR-based learning platform for students. Data from a national survey shows that 90% of teachers agree with the fact that VR as a tool can be an effective method of personalized learning for students. Many teachers of higher education believe that a human can remember 10% of what is read, 20% of what is heard and 30% of what is seen, and at the same time, a human can remember 90% of what is seen. It remains to be seen what action has been taken. performance or simulation. Many teachers are already promoting the use of VR in classroom teaching as it has the potential to promote creative thinking in students.

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